Formative Feedback


Once I received my feedback, I decided to follow up some of points made directly after. Below are some of the things I came across:



Recording of Formative Feedback Session

Talk with Jaygo


Fear and Loathing in Las Vegas – Harper Perennial Modern Classics

  • As I’ve experienced with The Da Vinci Code, it’s better to read the book then watch the film (especially when the reviews indicate that point of view)

Amazon review of the book:

“Heralded as the “best book on the dope decade” by the New York Times Book Review, Hunter S. Thompson’s documented drug orgy through Las Vegas would no doubt leave Nancy Reagan blushing and D.A.R.E. (US anti-drugs organisation) founders rethinking their motto. Under the pseudonym of Raoul Duke, Thompson travels with his Samoan attorney, Dr. Gonzo, in a souped-up convertible dubbed the “Great Red Shark.” In its boot, they hide “two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half-full of cocaine and a whole galaxy of multicoloured uppers, downers, screamers, laughers … A quart of tequila, a quart of rum, a case of Budweiser [and] a pint of raw ether” which they manage to consume during their short tour.

On assignment from a sports magazine to cover “the fabulous Mint 400”–a free-for-all biker’s race in the heart of the Nevada desert–the drug-a-delic duo stumbles through Vegas in hallucinatory hopes of finding the American dream (two truck-stop waitresses tell them it’s nearby, but can’t remember if it’s on the right or the left). They of course never get the story, but they do commit the only sins in Vegas: “burning the locals, abusing the tourists, terrifying the help.” For Thompson to remember and pen his experiences with such clarity and wit is nothing short of a miracle; an impressive feat no matter how one feels about the subject matter. A first- rate sensibility twinger, Fear and Loathing in Las Vegas is a pop-culture classic, an icon of an era past and a nugget of pure comedic genius. –Rebekah Warren –This text refers to an out of print or unavailable edition of this title.”


Amazon review (by Jeff Shannon) of the movie:

“The original cowriter and director of Fear and Loathing in Las Vegas was Alex Cox, whose earlier film Sid and Nancy suggests that Cox could have been a perfect match in filming Hunter S. Thompson’s psychotropic masterpiece of “gonzo” journalism. Unfortunately Cox departed due to the usual “creative differences,” and this ill-fated adaptation was thrust upon Terry Gilliam, whose formidable gifts as a visionary filmmaker were squandered on the seemingly unfilmable elements of Thompson’s ether-fogged narrative. The result is a one-joke movie without the joke–an endless series of repetitive scenes involving rampant substance abuse and the hallucinogenic fallout of a road trip that’s run crazily out of control. Johnny Depp plays Thompson’s alter ego, “gonzo” journalist Raoul Duke, and Benicio Del Toro is his sidekick and so-called lawyer Dr. Gonzo. During the course of a trip to Las Vegas to cover a motorcycle race, they ingest a veritable chemistry set of drugs, and Gilliam does his best to show us the hallucinatory state of their zonked-out minds. This allows for some dazzling imagery and the rampant humour of stumbling buffoons, and the mumbling performances of Depp and Del Toro wholeheartedly embrace the tripped-out, paranoid lunacy of Thompson’s celebrated book. But over two hours of this insanity tends to grate on the nerves–like being the only sober guest at a party full of drunken idiots. So while Gilliam’s film may achieve some modest cult status over the years, it’s only because Fear and Loathing is best enjoyed by those who are just as stoned as the characters in the movie. –Jeff Shannon”




Directly after this session, I went to McDonalds (to get something to eat for lunch) and found this:


Which enables you to do this:

I was so amazed by this when I first saw it and thought this was exactly what I needed to try and create for my project.


Other avenues of research after feedback:


David Brewster (mentioned in the first few paragraphs) – ‘forgotten genius’, the only video I could find on YouTube document the man was game related. Not to say YouTube is a haven for historical documents and such, but it does speak volumes about the fame of David Brewster. David Brewster was responsible for the invention of the kaleidoscope. Part of the reason he isn’t well remembered/widely known of is due to the fact that he didn’t actually make any money from his invention.

An 1849 rendering of David Brewster’s stereoscope design.



My suspicion is that “empathy” will turn out to be the wrong word to describe what separates V.R. from the medium of film. Think, for example, about certain ways the first-person perspective of V.R. actually limits what we see. Humans have evolved a complex apparatus for detecting the emotional states of others by intuitively assessing the micromuscular movements of the face. The paradox of V.R. is that when you see the world through someone else’s eyes, you can’t actually see the person’s eyes. You can see what the person is seeing, but it’s much harder to grasp what he or she is feeling. A cinematic close-up conveys emotional depth far more effectively than a point-of-view shot in a 360-degree film can. What V.R. does provide is so new that we don’t really have a word for it: perceptual empathy, sensory immersion.

I agree – VR provides the opportunity to experience what the person has literally gone through (optically, audibly and possibly emotionally) although our other senses such as smell, touch and taste may/will not be able to provide a full picture of the event that transpired (unless those senses are stimulated e.g. if the experience involved some cooking bacon, have some cooked bacon nearby for the user to smell).


Great line to consider:

“Our starting point when we first began experimenting with virtual reality was: What does it enable that wasn’t possible before?” Steel explained, after I emerged. “And then, what are we interested in? How can we expand our experience of reality?” The world that we experience is obviously limited by our senses, he pointed out, but many more potential senses exist than those we possess.


Interesting installation mentioned from website above:


This idea is linked to ‘What is it like to be a bat?’ by Thomas Nagel:


This looks like something linked to Plato’s Allegory of the Cave:

An illustration of a “magic lantern” from “Ars Magna Lucis et Umbrae,” by Athanasius Kircher (1646).


More useful things to consider:

The most surprising twist in the evolution of V.R. may turn out to be the pace of the new medium. Quick cuts are an almost physical act of violence in V.R.; jumping from one perspective to another can create a literal sense of nausea. But more telling, perhaps, is the fact that people don’t want to move on to another experience once they’ve put the headset on. They want to linger. “I want to just put you in a field,” Mooser told me, “and you just do what you want to do in that field.”

“We weren’t expecting it really,” Steel says about the process of creating “In the Eyes of the Animal,” “but by the end of it, we were all thinking, If you’d had a stressful day, it’s super nice to just put it on and just explore. You always find new perspectives and angles. With these bigger trees, you’re scanning so much detail that you notice stuff in V.R. that you wouldn’t notice in real life. We’re stuck at five to six feet high, and so you rarely go down and put your chin on the floor. But in V.R., you just stick yourself down there, and you’re like: ‘I love it down here! Look at all these pine cones!’ ”


The first true couple of Hololens related videos that I actually payed attention to/watched (I had gathered some other videos on the piece of tech but I never really watched them until I saw these particular videos – mind blowing):



Extending the human experience:

A quick revisit to all thing holographic:

Pepper’s ghost related videos:



  • Create a book/books for hand in – how am I going to do this? Research binding methods
  • Make video for 3 game ideas – need to gain access to some more accessible equipment i.e. media stores won’t cut it if I need to record and they don’t have anything available, and returning equipment constantly is tiring, could use phone (on a tripod) for this (get a ‘proper’ camera – save up for second semester filming?)
  • Find out a way of creating AR the way blipper does – getting the camera to stay on, combine with Google Cardboard, the look of the augmented objects
  • VR or AR? Both? Mapping like hololens? Should I try to get a Hololens? – Not accessible enough for the average person (modern phones, capable of AR/VR, are ‘as accessible as drugs’ compared to the Hololens…)
  • What is AR – Holograms/virtual elements in the real world, phones? computers? cameras? ‘Hyper Reality
  • VR research from last year – studies, journals and reports from Reflective Journal
  • In VR, people want to linger, remember that
  • “Using abstract textures instead of textures to maintain ‘scientific accuracy'” (Project Tango Dinosaur App statement – reason for choosing aesthetic style)
  • Gamasutra – UI



2 thoughts on “Formative Feedback

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